~ Sparring Rules! ~ {Kidou Guide}

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~ Sparring Rules! ~ {Kidou Guide}

Post by Raine Eve on Sat Sep 27, 2008 9:05 pm

Kidou Guide

First off to use kidou one must understand kidou! The life of the kidou depends on several factors: the strength of the castor, the amount of fear within the opponent/bindee, and the amount of stress the opponent/bindee is under when the spell is executed. What does that mean?

1. The strength of the castor - The higher the Seat the more powerful kidou can be used
As it was stated in the original sparring rules...
Recruits ~ Can use Kidou up to level 33
10th-15th Seat ~ Will be able to use Kidou up to 54
9th-5th Seat ~ Can use Kidou up to 73
Captain-4th Seat ~ Can use kidou up past 90, though a level 90 for the 3rd and 4th Seat will not be at full power

2. The amount of fear in the opponent/bindee - It's safe to say the less training/experience the other person has makes them more fearful and over all more susceptible to damage from more experienced users.
Basically Higher Seats = More Experience = More Damage

3. The amount of stress the opponent/bindee is under when the spell is executed - If an opponent is already beaten up, lost most of their reiatsu, etc. they will receive more damage than usual as they aren't in good enough shape to dodge or repel the spells.

All common sense right? Also...

4. Kidou uses up a lot of reiatsu, so it's easy to wear yourself out with too many spells. So here's the deal; we'll so by set strength to determine stamina.
Recruits ~ Can cast 7 spells per spar
10th-15th Seat ~ Can cast 11 spells spar
9th-5th Seat ~ Can cast 15 spells spar
Captain-4th Seat ~ Unlimited Kidou

5. Not all kidou can be dodged or countered, that means: YOU WILL GET HIT. I will mark down the spells that can not be counteracted on the approved kidou list.

6. Below I've included several kidou techniques, both Hado and Bakudo, and some of their accompanying incantations. If you can find the incantations for those missing on the list and use them in battle your spell will be twice as effective! This goes for any kidou. *Incantation = X 2


~ * ~ Approved Kidou List ~ * ~



Hado: The Way of Destruction


#1: Thrust (sho)- Simply pushes the target away from caster.

#4: White Lightening (bykakurai)- Fires a concentrated bolt of lightening from the casters forefinger.

#31- Shot of Red Fire (shakkahō)- Fires a red ball of energy at the target from the caster's palm.

#33: Blue Fire, Crash Down (sōkatsui)- Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.

#54: Abolishing Flames (haien)- A blast of purplish spiritual energy that will incinerate a target completely on contact.

#63: Thunder Roar Cannon (raikōhō)- Fires a large wave of yellow energy at the target.

#66: Twin Lotus Blue Fire, Crash Down (sōren sōkatsui)- Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.

#73: Soren Sokhatsui(Twin lotus,Blue fire crashdown)- Essentially of double version of #33

#88: Hiryugeki zoku shinten raiho(Flying Dragon Striking, Heaven-Shaking, Lightning Cannon)- Fires an enormous blast of energy very much like a laser

#90: Black Coffin (kurohitsugi)- Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe.


Taught Hado Incantations:


#31: Ye Lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, The sea barrier surges, March on to the south! Hado #31, Shot of Red Fire!

#33: Ye Lord! Mask of flesh and bone, all creation, flutter of wings, ye who bears the name of Man! Truth and temperance, Upon this sinless wall of dreams unleash but slightly the wrath of your claws! Hado #33, Blue Fire, Crash Down!

#63: Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle! Hado #63, Thunder Roar Cannon!

#66: Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens. Hado #66, Twin Lotus Blue Fire, Crash Down!


- - - - - -


Bakudō: Way of Binding


#1: Restrain (sai)- Locks the targets arms in place behind their back.

#4: Crawling Rope (hainawa)- A rope of energy that entangles the targets arms.

#9: Strike (geki)- Engulfs the target in a red light, completely paralyzing them.

#58: Summoning of the Tracking Sparrows- Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each.

#61: Six Rods Prison of Light (rikujōkōrō)- Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.

#63: Sajō Sabaku(Chains of Binding)- The target is wrapped completely in chains from the neck down

#75: Quintet of 1 kan Iron Pillars (gochūtekkan)- Summons 5 pillars that pin the target too the ground.

#77: Heavenly Rickshaws in Silken Air (tenteikūra)- Transmits messages to anyone within Soul Society. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages.

#81: Splitting Void (danku)- Creates an energy barrier in the form of a rectangular wall. Rumored to be strong enough to stop Hado spells up to #89.

#99 Part 1: Seal (kin)- Binds the target's arms in cloth and iron, much like a straight jacket.

#99 Part 2: Great Seal (bankin)- Is perforemed in three songs. Song 1 covers the targets entire body in cloth and iron. Song 2 stabs them with numerous metal blades. Song 3 smashes the target with a large metal cube.


Taught Bakudō Incantations:


#9: Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat! Bakudo #9, Strike!

#58: Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain. Bakudo #58, Summoning of the Tracking Sparrows!

#61: Carriage of thunder. Bridge of a spinning wheel. With light, divide this into six. Bakudo #61, Six Rods of Light Prison!

#75: Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end. Bakudo #75, Quintet of 1 kan Iron Pillars!

#77: Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly through the heavens. Bakudo #77, Heavenly Rickshaw in Silken Air!

#99 Part 2: First song: halting fabric, second song: hundred linked bolts, final song: great seal of 10,000 forbiddings.


*** Any Kidou marked " * " can NOT cannot be dodged or countered in any way, doing so will be considered God-Moding
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Raine Eve
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